Obliterator Fact Sheet

Screenshots





Download all screenshots via Dropbox
(there are more screenshots than shown here)


Videos


Description

Obliterator is a top-down, 2D, single-player, arcade space game.

It is a mission-based game where you pilot the SS Harmony (a.k.a. The Obliterator) and complete objectives for The Committee in order to further the expansion into space.

Sometimes your missions include rescuing the stranded, capturing space worms, or scanning key points in a star system. Other missions comprise of blowing-up mines, destroying planets, and gathering artefacts.

A few of your missions include annihilating an entire star system by causing a supernova. It's exhilarating to accomplish this objective and a wonder to witness the devastation. (Just remember to exit the star system before it’s too late.)

You choose which missions you do first and you will earn promotions for completed missions. You can practice too if you would like a cleaner pilot’s log for Committee records.

Your ship is the SS Harmony (a.k.a. The Obliterator) which boasts a wide variety of unlimited weapons and abilities for any mission. It also has a range of augments for more challenging missions and always handles smoothly. And it never, ever, runs out of fuel.

Pilot The Obliterator and experience the space arcade game of thrust, turn, shoot, repeat.

Logos


Download all logos via Dropbox
(there is more art than shown here)

Fonts

The game fonts — Orbitron and Titillium — are freely available.

Features

GamePlay
  • Blow-up space cows, moons, planets, and start a supernova.
  • Manoeuvre in and around gravity fields.
  • Avoid space hazards like meteor showers, solar flares, energy ribbons, and getting too close a black hole.
  • Complete missions in any order — no content is gated.
  • Very easy controls (LMB = thrust, RMB = fire).
The SS Harmony (a.k.a. The Obliterator)
  • Best All Rounder in What SpaceShip? for 30+ years.
  • Plenty of standard weapons (including Blasters, Nova Bombs, and Tractor Beams).
  • The SS Harmony never runs out of ammo (standard weapons are replicated as they are used).
  • Plenty of special weapons for that extra joy (including Sheep Flock, Unstable Warp Core, and Planet Buster).
  • The SS Harmony never runs out of fuel. Ever.
  • Regenerating shields come as standard.
Graphics and sound
  • Gorgeous minimalist style.
  • Scalable UI with crisp text and minimise option.
  • Designed to look better at higher resolutions.
  • Fullscreen and windowed mode.
  • Original music soundtrack.
  • Original sound effects.
Extras
  • Pilot with different augments of the SS Harmony that handle, er, differently.
  • SpaceBox mode to practice in, or just to play about in.
  • Encounter space life — kill or capture it as required.
  • Comprehensive in-game Guide.
  • Supports unlimited number of pilots.
  • Lots of hostile aliens to kill.
  • Earn promotions to become a SpaceLord.
  • Persistent progress, automatically logged.
  • Keys rebindable — for the fussier pilot.
  • Cheat keys for filthy casuals.

System Requirements

  • Windows, Mac.
  • Low memory and CPU requirements (will run on nearly all set-ups from the last few years).
  • Mouse and keyboard only (scroll wheel mice supported but not required).
  • No internet required.

History/Introduction to Tackorama

Tackorama creates absurd video games because fun should never be taken seriously.

My games are full of humour, thought, joy, and challenge. I make fun games that are inspired by classic gameplay but leave retro style in the past. My target is the mature audience and I craft child-like games for the five year old inside them, understanding their limited play-time and respecting their low tolerance for bullshit1. My passion is for frivolous video games played on a desktop computer with a keyboard and mouse and a fucking large monitor.

Tackorama is currently one man, one mess: a typesetter cum graphic designer by day; and by night a coder, game designer, composer, musician, writer, cat owner, and coffee drinker. (Yes, it's all one man.) He is old enough to have actually played the history of video games from Pong onwards. He is young enough to still laugh at most knob jokes and not wear cardigans. Tackorama's skills are broad and deep, constantly improving, and always ready to do what many want to do, but don't.

At the moment Tackorama is moving towards finishing and polishing it's biggest and best video game yet. A few more games are in the pipeline that are equally bizarre and irresistible over the coming years, all from the imagination of one man in his East London bedroom studio.


Odd Facts

  • Inspired by space games on ZX Spectrum and BBC Micro.
  • Sound effects include family voices.
  • Started as a potential idea for Ludum Dare.
  • Made with Unity (yes, really).
  • My cat is visible in the game.
  • A music track was inspired by Lady Gaga.
  • A music track was inspired by Video Games by Lana Del Ray.
Note 1

Tackorama's working definition of video game bullshit includes rng/procedural fuck-overs, gated content, pre-ordering, cut scenes, online connection wank, end user licence agreements, multiplayer hassle, PhD-level mechanics, long loading times, micro-transactions, DRM toss, grinding, rogue-whatever's, logging in with FaceBook, hype etc.